Pontus Rufelt
Designing Excellence
Designing Excellence
Multidisciplinary Product and Experience Designer combining UX, audio production, technical writing, testing, and AI-assisted workflows. Experienced in driving and aligning cross-functional teams around shared product goals, planning & executing user research, designing & prototyping intuitive user experiences, using both traditional and AI tools.
Design / AI-Workflows

PROJECT
2025
Accessible Design for Sound Creation
Accessible Design for Sound Creation
Accessible Design for Sound Creation
Can a synth interface welcome beginners without alienating experts? A study of 74 producers, and a synth UI built from the answer.
Can a synth interface welcome beginners without alienating experts? A study of 74 producers, and a synth UI built from the answer.

PROJECT
2026
Procedural Vector Generation
Procedural Vector Generation
Procedural Vector Generation
Tool creation using Claude
Tool creation using Claude

PROJECT
2020-2022
Music for Starborne
Music for Starborne
Music for Starborne
Space music has a default. It fought what the game was about, so we broke it.
Space music has a default. It fought what the game was about, so we broke it.

PROJECT
2020
Aliens: Fireteam Elite - Pathogen.
Aliens: Fireteam Elite - Pathogen.
Aliens: Fireteam Elite - Pathogen.
I wrote, produced and mixed music for multiple trailers and spots for the game Aliens: Fireteam Elite Pathogen, adapting it for various media requirements under Disney Supervision.
I wrote, produced and mixed music for multiple trailers and spots for the game Aliens: Fireteam Elite Pathogen, adapting it for various media requirements under Disney Supervision.

PROJECT
2024
AI HR Platform Design
AI HR Platform Design
AI HR Platform Design
I designed an enterprise AI SaaS HR vision, aiming to replace archaic spreedsheets and tools using AI forecasting and insights.
I designed an enterprise AI SaaS HR vision, aiming to replace archaic spreedsheets and tools using AI forecasting and insights.

PROJECT
2026
Redesign of Structured
Redesign of Structured
Redesign of Structured
A personal project, redesigning the AI-oriented to-do app Structured into a student-focused app.
A personal project, redesigning the AI-oriented to-do app Structured into a student-focused app.

PROJECT
2020-2021
VR & Desktop Previz Software
VR & Desktop Previz Software
VR & Desktop Previz Software
At DigitalFilm Tree I planned, researched and designed previsualization software for use in entertainment industries
At DigitalFilm Tree I planned, researched and designed previsualization software for use in entertainment industries

PROJECT
2026
Custom Synth Module for Ableton Move
Custom Synth Module for Ableton Move
Custom Synth Module for Ableton Move
I worked with Claude to design and implement a custom synth module for the Ableton Move hardware, inspired by the great Lyra 8 synth.
I worked with Claude to design and implement a custom synth module for the Ableton Move hardware, inspired by the great Lyra 8 synth.

PROJECT
2012-2014
Warner/Chappell Production Music Albums
Warner/Chappell Production Music Albums
Warner/Chappell Production Music Albums
Planned and produced music for Warner/Chappell production albums.
Planned and produced music for Warner/Chappell production albums.

PROJECT
2025
Accessible Design for Sound Creation
Can a synth interface welcome beginners without alienating experts? A study of 74 producers, and a synth UI built from the answer.

PROJECT
2026
Redesign of Structured
A personal project, redesigning the AI-oriented to-do app Structured into a student-focused app.

PROJECT
2026
Procedural Vector Generation
Tool creation using Claude

PROJECT
2020-2021
VR & Desktop Previz Software
At DigitalFilm Tree I planned, researched and designed previsualization software for use in entertainment industries

PROJECT
2020-2022
Music for Starborne
Space music has a default. It fought what the game was about, so we broke it.

PROJECT
2026
Custom Synth Module for Ableton Move
I worked with Claude to design and implement a custom synth module for the Ableton Move hardware, inspired by the great Lyra 8 synth.

PROJECT
2020
Aliens: Fireteam Elite - Pathogen.
I wrote, produced and mixed music for multiple trailers and spots for the game Aliens: Fireteam Elite Pathogen, adapting it for various media requirements under Disney Supervision.

PROJECT
2012-2014
Warner/Chappell Production Music Albums
Planned and produced music for Warner/Chappell production albums.

PROJECT
2024
AI HR Platform Design
I designed an enterprise AI SaaS HR vision, aiming to replace archaic spreedsheets and tools using AI forecasting and insights.

PROJECT
2025
Accessible Design for Sound Creation
Can a synth interface welcome beginners without alienating experts? A study of 74 producers, and a synth UI built from the answer.

PROJECT
2026
Redesign of Structured
A personal project, redesigning the AI-oriented to-do app Structured into a student-focused app.

PROJECT
2026
Procedural Vector Generation
Tool creation using Claude

PROJECT
2020-2021
VR & Desktop Previz Software
At DigitalFilm Tree I planned, researched and designed previsualization software for use in entertainment industries

PROJECT
2020-2022
Music for Starborne
Space music has a default. It fought what the game was about, so we broke it.

PROJECT
2026
Custom Synth Module for Ableton Move
I worked with Claude to design and implement a custom synth module for the Ableton Move hardware, inspired by the great Lyra 8 synth.

PROJECT
2020
Aliens: Fireteam Elite - Pathogen.
I wrote, produced and mixed music for multiple trailers and spots for the game Aliens: Fireteam Elite Pathogen, adapting it for various media requirements under Disney Supervision.

PROJECT
2012-2014
Warner/Chappell Production Music Albums
Planned and produced music for Warner/Chappell production albums.

PROJECT
2024
AI HR Platform Design
I designed an enterprise AI SaaS HR vision, aiming to replace archaic spreedsheets and tools using AI forecasting and insights.